Originally published in Exeposé – University of Exeter Student Newspaper
Before Facebook became the owner of our persistent online identity and before Zynga created their ‘-ville’ empire, Habbo Hotel (a glorified chatroom) was where tweens went to get their fill of browser based social gaming.
I was about 11 years old when I first started frequenting this free-to-play virtual world, which makes my last visit to the hotel around 2003. The features that stick in my mind are public rooms filled with chat-bots and people trying to block exits (an early form of trolling), and private rooms decorated with pixelated furniture (‘furni’ essentially formed the economy of the virtual hotel) where users would exchange niceties such as ‘hi qt u lk soooo hot’, and generally play a big game of pretend while trading ‘furni’ with each other.
It wasn’t long before this wore thin for me, and I looked for ways to exploit the game (making clones of myself to flood rooms was particularly entertaining) before finally hanging up my Habbo hat. Today I check back in to Habbo Hotel, to see what has changed.