Originally written for Exeposé, didn’t make it into the freshers’ issue.
Katamari Damacy creator talks about his past at art school and why fun is so important, Marcus Beard, Games Editor reports.
Sitting on stage in flip flops and shorts, casually flipping through his iPhone, you wouldn’t get the impression that Keita Takahashi is the creator of a series that has reunited millions with the quirkyness and playfulness of youth. As the mind that sprouted the 2004 sleeper hit and cult classic Katamari Damacy, Takahashi doesn’t possess the fashion sense of Hideo Kojima or the bold rhetoric of Peter Molyneux.
“I don’t like [to] talk much” he admits as one of his greatest weaknesses to a theatre full of amateur game designers at the Babycastles Summit in Manhattan. Keita’s keynote (which took the form of a Q&A session) kicked off the three-day festival of workshops and interactive exhibitions at the Museum of Art and Design. The summit’s goal is to explore new ways to play and develop games, with a focus on experimentation and collaboration.
“I need[ed] to find a road” he says, describing what moved him into game development “..where I can make fun things.” Read More