Originially published in Exeposé 25th Anniversary Issue. I still don’t know why.
Make a splash in the best john on campus as Marcus Beard, Games Editor, watches the thrones.
Sometimes, unloading your greasy, bean-filled log into just any old water closet doesn’t cut it. As your bowels squeeze out the digested remnants of yesterday’s gorging, it’s nice to be somewhere with comfort, taste, and style. Grind some beef, unbuckle your belt and place your cheeks upon this tour of Exeter’s luscious lavatories.
Ram & Forum – 2*
Almost impossible to tell apart, these two excrement halls share the same trough-style sinks and warped mirrors. The seemingly complete inability to deal with any stool larger than an aborted squirrel is forgiven by the spaciousness of each commode. These toilets share a wall, so one has to wonder; why make two mediocre fecal depositories instead of one poo-poo paradise. Expect to find vomit in every cubicle Thursday – Saturday.
Fable creator opens up about ‘Curiosity’, ‘Co-operation’ and ‘Milo’
Curiosity can be dangerous. For Peter Molyneux, his curiosity at Microsoft lead to the rise and fall of one of the most groundbreaking interactive experiences of the current generation.
In a small office in Guildford technology centre, a few hundred yards from his previous studio Lionhead, Molyneux’s startup 22Cans is hard at work testing Curiosity: What’s Inside The Cube. The iOS game features a giant black cube made from millions of ‘cubelets’ which, after 64 billions taps, will reveal a secret so profound it will “make world news” according to Molyneux.
Don’t be surprised if this sounds far-fetched, Molyneux is well known in the industry for making promises about his game that don’t end up being strictly truthful. He’s well aware of this, as the game is currently a month behind the previously announced launch date .“It was my stupid mouth that shot off and gave the date in the first place,” he says. “That was a bit silly.”