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“…more rewarding than any Sudoku or Crossword puzzle when you find the consistency in the universe’s warped rules.”

Antichamber01

ANTICHAMBER is like walking around an Escher painting: endless, confusing and terrifying at times. Yet, in doing so, you gain an intimate understanding of the twisted logic that defines the space.

When you start, you’re dropped in a stark white room with a chasm between you and a black sign. “Jump!” reads the bright pink text ahead of you. In any other game, this would be a predictable and familiar way of teaching players the jump mechanic. In Antichamber, trying to jump the gap will land you at the bottom of the pit – but a sign reads “failing to succeed does not mean failing to progress”.

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